For the last few weeks I've been struggling to get to grips with the concept of "hard surface modelling." Creating smooth cool looking sci-fi mechanical objects is not an easy thing to do. Like most things that I try to learn I worry about how hard it will be later on. This at least helps me get started with learning new things.

Along the way I also discovered the concept of Subdivision Modelling. This was thanks to Mike Doscher over on X. He's a concept artist who works in 2D/3D. It's been fascinating to see how he approaches mechanical design.

Hard surface modeling progress Model remodeling Blender workspace TAC model detail Subdivision modeling progress Mechanical design study Sci-fi hard surface modeling TAC model refinement

I've also been getting some new soundtracks for the upcoming videos from a fantastic musician who was in a band I had back in the day. He doesn't have a web page set up yet so I'll post more about that later. I absolutely love the direction it's taking. Can't wait to share it.

I'm currently in the middle of moving out of Germany so it's been hard to get much done on the go. It's going to be hard to release regular content with the move going on but I'll do my best.

I'm also on the hunt for a decent 3D printer to start testing physical prints of the models.

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