I discovered that making a good game manual is one of the hardest steps in making and releasing a game. For the last two weeks most of my focus has been on rebuilding it with rules clarifications and a much better visual style.
I've done more than a few "blind" playtest sessions in Tabletop Simulator where I only watch people play and do not intervene even if they misinterpreted the rules (which means the manual isn't well written). Misunderstandings rarely occur anymore which is a positive sign that the manual is getting there.
Then the last part will be replacing text and instructions with the last few pieces of feedback from the closed group of players. You guys are the best and I couldn't be doing this without you.
I'm also super excited to announce that Damon Theron will be working on more short stories set in the world of Interferion. His first few drafts have been incredible to read and have added so much to the basic framework of the setting and the characters themselves. In the near future these will all be published here on the website.
Next week will be rebuilding a lot of the codebase inside of TTS because of some flaws with how it handles hosts and clients which basically stopped development for over a week now due to models loading incorrectly for some clients in the game. I'll also be busy learning how to do retopology with the high poly sculpts that came out of the concept art phase as the poly count is just a little too high for low end systems to run with TTS.
All in all everything gets a little closer to the release every day.