Interferion development update

I've been finding it difficult to sit down and write a blog post for a while now. Like most things we get stuck on, the problem has been not knowing where to start or what I wanted to share and communicate. So, I'll begin with what's been weighing on me the past two weeks.

I post all my daily updates on X, a platform that lets me quickly share my progress on Interferion in a concise format — some text here, a few pictures there. Every day, I see a pinned post I made on November 3, 2024, which is the first thing new visitors see on my profile. Lately, it's been feeling like a weight around my neck because I didn't achieve everything I set out to do. Here's what I had planned before the end of 2024:

  • Release the amazing concept art from Jacks Works
  • Get the Discord channel live
  • Make the game playable on Tabletop Simulator
  • Publish the short stories written by Damon Theron
  • Release the music from Land of Abundance for the videos
  • Finish the game manual
  • Complete the 3D models for the T.A.C., weapons and hardware
Pinned X post from November 3, 2024

What I'm struggling with right now is the feeling that I've flat-out failed. So what have I been up to? A lot of different things that I couldn't have anticipated 2 years ago.

Learning new skills: I've been diving into retopology, basic hard-surface modeling, and subdivision modeling. Why? I have high artistic standards and want the 3D models for Interferion to be the best they can be. Plus, I ran out of budget and couldn't afford a 3D modeler. It's been some of the hardest stuff I've ever had to learn, and I'm still a complete beginner.

3D printing experiments: I bought a 3D printer and started testing physical prints of the models to see what works and what doesn't before committing to a full production run.

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What's left to do?

  • Finish all the 3D assets
  • Rig and pose the new models with their weapons and hardware
  • Create new, improved renders for the website
  • Produce short video renders of the new assets with the new music
  • Reduce the face count of all assets so they can be imported into Tabletop Simulator
  • Refactor the old codebase in Tabletop Simulator and reacquaint myself with Lua
  • Continue working on the game manual
  • Create a short dev video

I wish you all the best.

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